XP Multiplier I
Your XP rate goes from 10x to 30x. Switches on by itself when you finish your 5th task. Not an offer choice.
#1a32 relics, 43 tasks.
Your XP rate goes from 10x to 30x. Switches on by itself when you finish your 5th task. Not an offer choice.
#1aXP rate goes from 30x to 90x. Switches on by itself at your 10th finished task (together with the Quest Pass scroll). Not an offer choice.
#1bXP rate goes from 90x to 270x. Switches on by itself at your 15th finished task, together with your normal pick of 3 relics. Not an offer choice.
#1cGives you a Quest Pass scroll (in your backpack, or your bank if the backpack is full) and a message box that says where it is. Read it when you are ready, ideally out of combat: every quest is then marked complete, with the rewards. Expect a lot of quest-complete scrolls to click through. The scroll moves to your bank if you die, and the Relic Keeper replaces it once if you lose it before reading it. The quest reward XP is plain 1x (neither the XP Multiplier nor the 10x base rate applies); the multiplier is back as soon as the last quest is done. Given only by your 10th finished task, never offered.
#2You take half damage.
#3You attack twice as fast. Melee rounds down, so a 5-tick weapon becomes 2 ticks (ranged and magic round up).
#4You deal double damage to NPCs and take 1.5x damage. Every attack that lands also has a 25% chance of an extra hitsplat, and each extra hitsplat has its own 25% chance of another one (up to 10 extras from a single attack). Extra hitsplats roll their damage like a normal hit and give you combat XP, and Vampire heals from them.
#5If a hit would kill you, the hit is cancelled and you are restored to full hitpoints. Your death animation plays, you call out "I rise from the ashes!" (overhead text every nearby player sees) and a ball of fire flares around you as you get back up. Works once every 5 minutes.
#6Every hit you land on an NPC heals you for 10% of the damage, rounded up, as both hitpoints and prayer points. A 25 hit heals 3 of each and even a 1 hit heals 1.
#7NPCs below 25% HP die instantly.
#8Every kill drops coins plus a piece of food, bigger for tougher NPCs. The coins are five times what they were: (5 + 3 x the NPC's hitpoints) x 5.
How: pick the drop up
#9Ore rocks never run out, ore goes straight to your bank, and ore is smelted into bars for you (with Smithing XP).
#10Trees never fall and logs go straight to your bank.
#11Mining, woodcutting, fishing and cooking give double items. Mining, fishing and smelting (with Eternal Vein) give double XP too.
#12High Level Alchemy keeps repeating on the same stack.
How: cast High Level Alchemy
#13Alchemy pays double coins.
How: cast High Level Alchemy
#14Duelling ring, glory amulet and games necklace never lose charges. One of each is put in your bank when you take it.
#16Teleports you back to where you last teleported from. Use it again to swap between the two places.
How: use the Recall stone
#17Opens your bank from anywhere.
How: use the Banker's stone
#18One extra pick from relics you declined earlier. Right after you take it, a scrollable list opens with every relic you turned down in earlier offers that you can still take (not the other two relics offered next to Hoarder). Click one to take it. If you close the list, the pick stays owed: it opens again when you log in, or from the Choose a relic now button in the Relics menu.
How: click a relic in the list
#19Four things for potion makers. Stat boosts never wear off (potions, kebabs, special attacks), so one super strength potion lasts until you are drained. Secondaries are never used up: finishing a potion keeps the eye of newt, limpwurt root, red spiders' eggs, dragon scale dust and the rest in your backpack (the herb and the vial are still used). XP grows herbs: every 500 XP you gain, before the XP rate and the XP Multiplier (in any skill except Herblore), a random identified herb you have the Herblore level for goes straight to your bank, picked evenly from guam leaf up to dwarf weed. Each herb it gives you also grants Herblore XP: the XP of cleaning that herb (the XP rate and XP Multiplier apply). Taking it also puts one of every potion secondary in your bank.
#20Opens a list of cities (Lumbridge, Varrock, Falador, Edgeville, Draynor Village, Al Kharid, Camelot, Ardougne, Karamja). Click one to teleport there, free of runes. The usual teleport rules still apply (for example, not on Tutorial Island).
How: use the Network stone
#24Every 100 XP you gain (in any skill except Runecrafting) gives you a Rune essence bundle (100 essence). Use bundles on a runecrafting altar to craft them all at once. You also get a Wellspring talisman: its Altars option (or Locate on any real talisman) opens a list of altars to teleport to. The Relic Keeper replaces it if you lose it.
How: use bundles on an altar; Altars on the talisman
#21Mining, woodcutting and fishing roll for a result every 2 game ticks, whatever pickaxe, axe or fishing tool you use. Your first swing at a fishing spot still takes the normal time.
#25Smelting a bar or smithing an item has a 50% chance to make one more, sent to your bank, with the same Smithing XP. With Eternal Vein each ore smelted for you rolls separately.
#26Fish are caught already cooked (never burnt, no cooking level needed, with the cooking XP) and go straight to your bank; a full backpack never stops you fishing. A fishing spot does not move away while you stand within 3 tiles of it.
#27Fletching (cutting logs, arrows, bolts, darts, stringing bows) has a 50% chance to make one more batch, sent to your bank, with the same Fletching XP.
#28When a cow or a dragon (green, blue, red, black) drops a hide, you get ten tanned hides in your bank instead, and a 50% chance of a random uncut gem (sapphire, emerald, ruby or diamond) too.
How: kill the animal
#29Your spells hit twice as hard and cast in about half the time. About half of all casts use no runes (you still need the runes in your backpack). After you cast a damage spell (strikes, bolts, blasts, waves, Crumble Undead) at a monster, you keep casting the same spell at it until you walk away, click something else, or run out of runes. Freezing and stat-lowering spells are cast once.
#22Arrows, bolts and thrown weapons are never used up and never fall on the floor. Ranged attacks are +50% accurate and hit +50% harder.
#23Pickpocketing never fails, so you are never stunned or hurt, and after each successful pick you pick the same pocket again by yourself. Stalls never run empty and guards and stall owners never see you: click a stall once and you keep stealing from it, with the usual loot and Thieving XP.
How: click a person (Pickpocket) or a stall (Steal-from) once
#30Made for playing together. Everyone within 5 tiles of you (even without the relic) gets half of every XP gain you make, in the same skill, and half of the hitpoints you heal by eating. If several of you have it, the shares stack.
How: automatic, stand close
#31Relic items (the three jewellery items, the Recall stone, the Banker's stone, the Network stone and an unread Quest Pass scroll) are moved to your bank when you die. If you lose one anyway, talk to the Relic Keeper near Lumbridge (about (3221, 3218)) and they will give each missing item back once.
| Done | # | Task | Requirements | Where |
|---|---|---|---|---|
| 1 | Defeat a goblin | none. Any of five goblin types counts: combat levels 2, 5 or 13 | Kingdom of Kandarin (2580, 3416); Lumbridge (3248, 3241); Goblin Village (2956, 3498); Jail (3159, 3240) | |
| 14 | Defeat a scorpion | combat level 14, 17 HP | Black Knights' Fortress (3045, 3570); (3299, 3299); Agility Arena (2860, 3163); Scorpion Pit (3240, 3946); Cairn Isle (2778, 2962) | |
| 11 | Smith a silver bar | Smithing 20, silver ore and a furnace | any furnace | |
| 15 | Defeat a bear | brown bear (level 21) or dark bear (level 19) both count | Legends' Guild (2703, 3336); Graveyard of Shadows (3113, 3669); (2404, 3373); Goblin Village (2969, 3480); (3102, 3601) | |
| 3 | Defeat a giant | combat level 28, 35 HP. There is no "Hill giant" NPC; the plain Giant counts | Lava Maze (3106, 3858), 4 spawns: 3094,3849; 3104,3875; 3110,3854; 3117,3854; Tree Gnome Village (2533, 3147), 3 spawns: 2507,3149; 2545,3144; 2548,3147; (3304, 3655), 2 spawns: 3300,3649; 3308,3661; underground Cooks' Guild (3111, 9838), 12 spawns: 3099,9832; 3100,9836; 3106,9827; 3107,9835; 3110,9845; 3111,9841; 3113,9831; 3116,9832; 3117,9835; 3117,9843; 3117,9850; 3122,9844 (surface above); underground Pirates' Hideout (3044, 10313), 6 spawns: 3042,10317; 3044,10306; 3045,10308; 3045,10311; 3045,10321; 3046,10315 (surface above) | |
| 26 | Mine a coal | Mining 30 and a pickaxe. With Eternal Vein the coal goes to your bank as coal | coal rocks, for example near Seers' Village (2575, 3479) | |
| 27 | Smelt a steel bar | Smithing 30, one iron ore and two coal in a furnace (choose steel bar in the furnace menu). With Eternal Vein, mined iron ore already arrives as a steel bar and counts | any furnace | |
| 30 | Catch a lobster | Fishing 40 and a lobster pot. With Double Yield the lobster arrives cooked and still counts | lobster pot fishing spots | |
| 42 | Pickpocket a guard | Thieving 40. A failed attempt stuns and hurts you. Guards in Varrock, Falador, Edgeville and Ardougne all count | town guards | |
| 35 | Cut a diamond | Crafting 43, an uncut diamond and a chisel. A cut can fail and crush the gem, so bring a few | anywhere | |
| 36 | Craft a nature rune | Runecrafting 44, members world, a nature talisman and essence | nature altar | |
| 5 | Chop a maple log | Woodcutting 45 and an axe | maple trees | |
| 12 | Make a super attack potion | Herblore 45, an unfinished Irit potion and an eye of newt | anywhere | |
| 39 | Cast Camelot Teleport | Magic 45, members world, 1 law rune and 5 air runes | anywhere | |
| 9 | Harpoon a swordfish | Fishing 50 and a harpoon | harpoon fishing spots | |
| 8 | Craft a law rune | Runecrafting 54, members world, a law talisman and essence | law altar around (2858, 3381), on Entrana | |
| 4 | Mine a mithril ore | Mining 55 and a pickaxe | mithril rocks | |
| 43 | Make a super strength potion | Herblore 55: a kwuarm herb, a vial of water and a limpwurt root. Herbs and secondaries are hard to find, see Herblore supplies below | anywhere | |
| 38 | Cast High Level Alchemy | Magic 55, 1 nature rune and 5 fire runes, and an item to alchemise (the item is used up) | anywhere | |
| 7 | Burn a yew log | Firemaking 60 and yew logs | anywhere you can light a fire | |
| 20 | Chop a yew log | Woodcutting 60 and an axe | yew trees | |
| 34 | Craft a green dragonhide body | Crafting 63, 3 green dragon leather, a needle and thread, members world | anywhere | |
| 13 | Pickpocket a paladin | Thieving 70 | paladins | |
| 44 | Make an antifire potion | Herblore 69: a lantadyme herb, a vial of water and dragon scale dust (grind a blue dragon scale with a pestle and mortar). Blue dragon scales lie on the ground in the Taverley dungeon, around (2906, 9803) | anywhere | |
| 31 | Mine an adamantite ore | Mining 70 and a pickaxe | adamantite rocks, for example Lumbridge Swamp (3242, 3165) | |
| 32 | Make a yew longbow | Fletching 70, an unstrung yew longbow and a bow string (use the string on the bow) | anywhere | |
| 45 | Make a ranging potion | Herblore 72: a dwarf weed herb, a vial of water and a wine of Zamorak. The wine lies in the Chaos temple, around (2930, 3515) (taking it hurts), and Canifis citizens sometimes drop it | anywhere | |
| 17 | Defeat a green dragon | combat level 79, 75 HP, members NPC | Lava Maze (3099, 3815) | |
| 6 | Make a magic shortbow | Fletching 80. Unstrung bow from magic logs, then string it | anywhere | |
| 41 | Steal from a gem stall | Thieving 75, members world. The only gem stall is in Ardougne market, around (2667, 3303). Without Light Fingers the gem seller and the guards or knights nearby stop you if they see you | Ardougne market | |
| 10 | Cook a raw shark | Cooking 80. The cooked shark counts, a burnt one does not | any fire or range | |
| 33 | Make rune darts | Fletching 81, rune dart tips and feathers (use one on the other) | anywhere | |
| 2 | Defeat a lesser demon | a real fight: combat level 82, 79 HP | (3016, 3849); (2414, 4681); Crandor (2834, 3279); Lava Maze (3092, 3865); Demonic Ruins (3318, 3850) | |
| 23 | Defeat a Kalphite soldier | combat level 85, 90 HP | underground (3472, 9486) (surface above) | |
| 19 | Mine a runite ore | Mining 85 and a pickaxe | runite rocks | |
| 28 | Smith an adamant platebody | Smithing 88, five adamantite bars (smelted, or banked by Eternal Vein), a hammer and an anvil | any anvil | |
| 29 | Smith a rune scimitar | Smithing 90, two runite bars, a hammer and an anvil | any anvil | |
| 40 | Reach level 99 in any skill | one skill at level 99 | any skill | |
| 18 | Defeat a blue dragon | combat level 111, 105 HP | underground Wizards' Guild (2590, 9446) (surface above); underground Entrana (2900, 9800) (surface above); underground Heros' Guild (2908, 9905) (surface above) | |
| 21 | Defeat a hellhound | combat level 122, 116 HP | underground Catherby (2861, 9843) (surface above); underground Fishing Platform (2734, 9690) (surface above) | |
| 22 | Defeat a black demon | combat level 172, 157 HP | underground Entrana (2862, 9776) (surface above); underground (3088, 9959) (surface above) | |
| 24 | Defeat the King Black Dragon | combat level 276. Final task, no relic offer | underground Sorcerers' Tower (2716, 9817) (surface above) Route: the ladder at (3017, 3849) in the Wilderness takes you to (3069, 10255), and the lever there teleports you into the lair at about (2717, 9802). | |
| 25 | Defeat the Kalphite Queen | combat level 333, 255 HP. Her first form does not count: the kill that counts is her second (flying) form. Final task, no relic offer | underground (3474, 9496) (surface above) (first form; the flying form appears when she transforms) |
Map links open Explv's OSRS map centred on the spots where that monster spawns. "Underground" means the spawn is in a dungeon; a second link shows the surface point directly above it.
The three herblore tasks (43 to 45) need things this game hands out sparingly. From the scripts:
Details and sources: herblore-relic-research.md.
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